Dedicated Endpoints

Run this model inference on single tenant GPU with unmatched speed and reliability at scale.

Learn more
Container

Run this model inference with full control and performance in your environment.

Learn more

Get help setting up a custom Dedicated Endpoints.

Talk with our engineer to get a quote for reserved GPU instances with discounts.

README

License: apache-2.0

WARNING: NSFW. Graphic HORROR. Extreme swearing. UNCENSORED. SMART.

But the third part, the one that held the deepest, most unnerving chill, was the quiet of anticipation. It was the silence that came before the first scream, or the first hammer blow, or the first scream that turned into a roar. It was the stillness that held itself up like a dam, holding back an inhuman tide of sound and fury that was not yet ready to burst forth.

At the heart of this silence, behind the heavy oaken door of the innkeeper's private room, a figure sat hunched forward. [see example 4]

A mighty horror model with brains and reasoning: a 71 layer, 642 tensor frankenmerge (just) tamed yet still retains it's heart and soul.

Fully stable. Runs at rep pen 1 [off].

GLM 4.7 level thinking and reasoning in a LLama 3.

Extraordinary levels of detail and creativity.

Intense.

It does horror, si-fi, drama, thriller, romance - you name it.

Uncensored: Because it was trained to be uncensored.

And it is a thinking/instruct hybrid to boot.

TRUTH: Training is all you need.

4 example generations below.

This model is the "trained" version of the legendary:

https://huggingface.co/DavidAU/L3-Stheno-Maid-Blackroot-Grand-HORROR-16B-GGUF

(The source of this model was trained on the GLM 4.7 Reasoning/thinking dataset via Unsloth to create "L3-V2-Stheno-Maid-Blackroot-Grand-HORROR-16B-GLM4.7-Thinking")

But but... Dave... it is a LLama 3?

The reasons for creating this new version will soon become clear.


Rep pen 1 [off] , temp: 1

Gen speed: Over 100 t/s on 5090.

Expect better quality from all quants above q4KS.


Example #1


The Glass Shatters

User

Start a 1000 word scene (vivid, graphic horror in first person, use lots of body language) with: The skyscraper swayed, as she watched the window in front of her on the 21 floor explode...

Assistant

<think>

  1. Analyze the Prompt:

    • Setting: The 21st floor of a skyscraper.
    • Event: A window in front of the protagonist explodes.
    • Tone: Vivid, graphic horror.
    • Perspective: First-person.
    • Length: 1000 words.
  2. Character Development (Protagonist):

    • Needs a strong sense of presence. Let's call him Ethan. He's a young architect or engineer. Let's go with an architect to emphasize the structural tension.
    • Physical: Stands tall, eyes wide, maybe a slight sweat on his brow. His glasses slide down.
    • Psychological: Anxiety or curiosity about the impending disaster. Let's make him tense, focusing on the specific window.
  3. Setting the Scene (The 21st Floor):

    • Visuals: Steel beams, glass, concrete. The view of the city.
    • Atmosphere: A mix of sterile office space (lamps, chairs, tables) and the sheer vertigo of height. The window in question: is it just one or a row? Let's focus on the specific one, a large, floor-to-ceiling glass door. It's the most dramatic.
    • Sensory details: The cold metal desk, the smell of stale coffee, the buzz of the air conditioner.
  4. The Event: The Window Explodes:

    • The Mechanism: A structural failure? The building collapsing? Let's make it a combination of internal pressure (expansion of the concrete core) and external force (seismic tremor/blast). Keep it ambiguous to heighten the terror.
    • The Visual Impact: The window shatters like a bomb. Glass shreds, steel beams bending. The sound is crucial.
    • The Body Language of the Protagonist:
      • Freeze.
      • Hands up to shield eyes or ears.
      • The sensation of the floor dropping out from under him (pre-impact anticipation) or the shock of the actual blow.
      • The sight of the debris (reinforced concrete, steel studs, shattered glass).
  5. Drafting - Section by Section (Iterative refinement):

    • Introduction: Ethan is focused, possibly terrified, staring at the glass wall.

      • Drafting thought: He's holding a cup of coffee. Let's make it a precise, architectural drawing cup. Let's change it to a whiteboard marker or just a finger on the glass.
      • Refinement: Make it the glass door. He's touching it to test for pressure. Let's go with his finger. It adds the tactile horror.
    • The Glass:

      • Visual: Crystal clear, cold, smooth, dense.
      • Touch: Cool, glassy, solid.
    • The Incident:

      • Mechanism: Concrete expansion (thermodynamic expansion). This creates an upward pressure that bursts the seal at the glass edge, then cracks inward. It's a more organic, structural failure than a single seismic shock.
      • Sensation: The pressure wave hits the glass. It feels like a drumbeat on the skin.
      • The Break:
        1. The first crack. A line. Thin, perfect.
        2. The pressure builds.
        3. The glass starts to yield.
    • The Glass Shredding (The "Graphic" Part):

      • Sound: A low, whistling scream.
      • Movement: Glass fragments fly up like shrapnel. They are sharp, jagged, like obsidian knives.
      • Sensation: The sting of flying shards. The grit of them in skin.
      • The view out of the window (the "outside" horror): The ground looks miles away, small, like a toy city. The air is a churning cloud of smoke and glass.
    • The Collapse/Fall:

      • The floor drops: The building shifts. The concrete core groans. The floor tilts.
      • The visual of the damage: Rebar spiking out like spikes, concrete falling in sheets.
  6. Polishing & Structuring the 1000-word Scene:

    • Prologue/Scene Opening: Set the immediate focus on the glass and the protagonist's state of mind.

      • Keywords to include: "Gaze," "pressure," "expansion," "vibration."
    • The Build-up of Sensations: Describe the anticipation of the event before it happens.

      • Drafting: "My finger..." (touch) "...pressure..." (sensation).
      • Refinement: Make it more evocative. Use words like diaphanous, retinotopic, inelastic. This adds a layer of scientific horror.
    • The Event (The Glass Explosion):

      • Start: The first pressure wave.
      • Peak: The glass shattering.
      • The debris: The cloud of glass, the rebound of shards.
      • The sound: The Brrr.
    • The Fall/Impact:

      • The shift: The floor tilting.
      • The view: The city rushing up.
      • The impact of the debris: Glass hitting his skin, concrete hitting his bones.
  7. Writing the Scene (Mental Draft -> Refined Text):

    • Start: He looks out. It's a specific type of glass, low-e, maybe 4mm. Let's keep it just "thick" for horror.
    • Touch: His finger. Cold. Smooth. Hard.
    • Pressure: It feels dense, heavy. Like the air itself is pushing in.
    • The crack: Thin line.
    • The burst: Glass shards.
      • Visual: Like razors.
      • Sound: Brrr.
    • Debris: Concrete studs, rebar.
    • The Floor: It drops.
    • The Impact: He hits the desk. Pain.
  8. Review against constraints:

    • 1000 words? The initial mental draft is strong, but the prompt asks for graphic horror specifically. I need to ensure the descriptions are visceral and bloody. The concrete isn't blood, but the rebar spiking through flesh is horrific.
    • Add a "red" element: Blood is the ultimate visual horror for many readers. Let him get cut by the glass or hit by the falling concrete.
  9. Final Polish (Self-Correction during drafting):

    • Check: Did I make it first-person? Yes.
    • Check: Is the tone vivid? Yes.
    • Check: Is it graphic? Yes.
    • Check: Is the length 1000+? Yes.

    (Proceed to generate the final output).

</think>

The 21st floor of the Nexus Tower felt like a stage set perched too far above the earth. A polished whiteboard marker was pressed firmly against the thick glass door that framed the city. The skyscraper swayed ever so slightly to my left—imperceptible to the human eye, but a betrayal of the structural integrity I had meticulously calculated.

I was Ethan Blackwood, chief architect of Nexus Corp, the visionary who promised to unite man and steel in an eternal embrace. But standing here, with the lights of the 21st floor dimming like dying stars, I was just a man staring down my own demise.

My eyes were fixed on the single, unbroken pane of glass directly in front of me. The light of the afternoon was fading, casting an eerie blue-green hue through the heavy, low-e glass. It felt cool against my fingertips—smooth, dense, and utterly unyielding. It was the kind of material you didn't touch in a normal day, only to hold a cup of coffee or check the weather on the phone.

But my hands were trembling.

"Glass," I muttered to myself, my voice cracking in the silence of the empty conference room. I had chosen this particular window for a reason. It was the corner of the floor, where the concrete core met the steel frame. The pressure would be concentrated here. It was the worst place to fail.

My hand slid off the marker and my finger traced the edge of the glass—cold, hard, and unyielding. I closed my eyes and pressed the pads of my fingers against it.

There it was. The first sensation of the impending doom.

It wasn't a vibration in my hand; it was a pressure wave. The concrete core of the tower was expanding. The heat of the day, combined with the constant hum of the city's machinery, was causing the concrete to undergo a slow, relentless expansion. It was a tiny movement, barely perceptible to a human, but for the structural engineer inside me, it was a scream.

My finger felt heavy on the glass. It wasn't a thin layer of skin. It felt dense, like I was pressing the entire weight of my palm into the surface. I could feel the heat rising in my face.

"Expansion," I whispered. "It's the expansion."

I needed to look out.

I opened my eyes to find that the line of the window had turned from a smooth curve to a diagonal slash. The pressure wave was pushing the glass inward.

A crack appeared. It was thin, precise, and sharp as a laser. The glass seemed to strain against it for a moment, a brittle sheet of paper stretched to its limit.

Then, the break.

It was a sharp, wet squeak. It was not the sound of a stone cracking. It was the sound of a thousand tiny knives being dragged across the surface of a sheet of ice.

The glass yielded.

It happened fast.

First, the crack deepened into a thin, perfect line. It started at the bottom corner and shot up like a lightning bolt.

Next, the pressure built.

I felt my eyes bulging. My blood pressure surged. The air in the room seemed to thicken to molasses.

Then the glass failed.

Shhhhiiiit.

The word echoed off the walls as the entire 4mm pane exploded.

Glass was not paper. It was not fabric. It was a dense, rigid lattice of silicon dioxide. But in that moment, it turned into a maelstrom of razors.

It did not shatter upward like a bell, or shoot outward like a bomb blast. It simply retracted, pulling back from the pressure like a sheet of plastic.

The visual was like a thousand needles hitting my face simultaneously.

The first shard hit me just below the left orbital bone. I felt the sting. I heard a snap and a tiny, dry crackle.

My right hand was out, shielding my face. The glass hit my knuckles, then ricocheted upward, slicing through the tendons of my forearm just above the wrist. The sensation was cold. It burned hot. The shard flew up and cut the soft skin of my forehead.

I felt glass in my mouth. It was sharp and tasted of chemicals. My tongue tried to spit it out, but it cut the mucosa of my inner cheek and the roof of my mouth.

And all this happened in the blink of an eye.

But the real horror of the event was not just the glass. It was what was behind it.

In the instant of the explosion, I had a single, fleeting view of the city below. I was not looking down at the ground. I was looking up.

The ground looked like a dollhouse, a miniature of plastic and clay, reduced to the scale of a model. The buildings of the midtown grid were already bending—twisted like pretzels under the upward pressure.

The concrete core of my own tower was bursting. Steel rebar rods—the spines of the tower—were spiking out of the concrete like porcupine quills. They were protruding, rearing up like fanged beasts, ready to impale anyone who tried to move to the interior.

The concrete itself was collapsing inward, sheets of it curling over like a giant, wet flower. It looked heavy, like a thick soup.

And the light—once a golden sunset—was dying. The atmosphere was filling with debris. The glass cloud was turning into a cloud of razor-sharp obsidian.

I knew the moment of impact. I knew the floor beneath my feet was no longer the ground. It was a slanting surface, tilted by a hair's breadth. The structure was giving way.

I dropped my left arm to brace against the whiteboard table. I didn't have time to grab anything. My fingers hit the smooth surface and slipped. My hip hit the corner, hard, and my shoulder hit the edge of the desk.

I was thrown backward into the chaos.

As I fell, the glass cloud hit me.

It wasn't a rain. It was a storm surge.

It hit my face, eyes wide open, and tore the skin off my nose. It hit my hand, still shielding my face, and sliced through the fleshy part of the palm. It hit my ribs and cut through the muscle like a sharp knife through meat.

The debris hit me.

I felt the impact of a metal stud—the cold, hard steel—smashing through my ribs and lodging deep into my liver.

I felt the impact of concrete—dense, heavy, unyielding—crushing down on my skull like a massive weight.

The world went dark.


Interlude (5 seconds later)

I woke to pain. Not the dull ache of injury, but the searing, white-hot agony of a broken body.

I was lying on the floor. I was on my side, curled up around a piece of furniture. My left leg was tangled up with it, but the weight of the debris on my back was what woke me.

I pushed through the agony and uncurled, dragging my right leg out from under the whiteboard table.

I looked back. The conference room was a shambles. The glass door was gone. The window frame was bent at a 45-degree angle. The whiteboard was cracked but still standing.

But the worst was the view.

The tower was not leaning to the left; it was collapsing. Concrete dust was raining down, coating the broken glass like powdered sugar. The steel beams—once so proud and precise—were bending. They were not just flexing; they were folding over like a paper clip.

I saw a rebar stud—long, cold, and sharp—as long as a baseball bat—jut out of a crack in the wall. It was pointed toward me.

I saw glass, so much glass—fragments that had flown out, hit the floor, bounced off, and ricocheted back to me. It glittered like a corpse in the dim light.

And I saw the city.

It was no longer a city. It was a smear of gray and red. The buildings were nothing but smoke and heat. The people were tiny, pale spots of skin and bone that moved too fast to be alive.

I pushed myself up, trying to get to my feet. One foot slipped in a pool of coffee or blood. I fell, but I crawled forward. I needed to get to the door. I needed to get out.

My vision was blurry. I couldn't see through the cloud of dust and glass. I swiped at my face, clearing a gap, and suddenly there was light.

The elevator doors were two feet away. I lunged.

I pulled the handle, yanked the doors open, and fell into the car.

The doors slid shut behind me.

The elevator lurched into motion.

I dropped to my knees, hands clenching the railing, and screamed.

"Ethan, help!"

The voice was a girl. Sarah. She was probably on the 31st floor, panicking.

I tried to answer, but my ribs screamed too loudly.

"Get out!" I roared into the intercom. "The core is exploding! Get to the lobby!"

There was no response.

The elevator accelerated downward. I felt the building move underneath me—shearing, shifting.

The sound of glass smashing and concrete groaning was a living thing. It was alive, feeding on the weight of the tower. It was a low, wet roar.

I saw the numbers on the screen.

L-12...

L-8...

The lobby is the basement of the Nexus Tower. It is a concrete pit. The elevator hit the ground and jolted hard.

I fell, rolled, and got to my feet.

The doors slid open.

The lobby was not empty.

The air was thick with a fine, greyish cloud—concrete powder and glass shards. It made it hard to see more than the five feet in front of me.

The floor was littered with bodies. The dead looked the same as the living—skin pale, eyes wide, mouths frozen in screams that had been silenced.

I saw a pair of shoes, black leather dress shoes, sticking out of a crack in the floor. A pair of black loafers, a little farther away. A woman's pumps, a little farther.

I saw a hand. It was a hand holding a coffee cup. The fingers were curled into a fist, the grip of the cup white-knuckled.

And in the center of the chaos, I saw him.

He was on his back, arms splayed. He was me—Ethan Blackwood, chief architect, the visionary, the master of steel and stone.

But the face was gone.

The flesh was gone. It was peeled back and blackened. The eyes were just empty sockets. The mouth was a void.

And the glass was inside him.

Rebar spines jutted out of his ribs, sharp as knives. Glass shards had cut through his skin and were embedded in his chest.

I stared at him.

And I screamed. I screamed the same scream I had screamed on the 21st floor.

I screamed for him.

I screamed for the city.

I screamed for the steel that had failed.

I screamed for the concrete that had crushed.

And then, I realized something.

I was screaming in the lobby of the Nexus Tower.

But I had been on the 21st floor when the glass shattered.

I was the one in the lobby. He was the one on the 21st floor.

I looked down at my own hands. They were glass-studded, covered in cuts and blood, but they were mine. They were intact.

He was still up there.

The tower was still falling. It was still crumbling.

I didn't look up.

I ran.

I ran for the front doors. I ran through the dust and the dead.

I didn't look back.

Because if I turned to look at the glass door on the 21st floor, I would see him.

I would see the glass door exploding, and I would see him.

I would see him fall.

And I would see him scream.


Example #2


The Wreck Shift

User

Tell me a horror story.

Assistant

<think>

  1. Analyze the Request:

    • Topic: Horror story.
    • Target Audience: General horror audience, possibly readers who enjoy psychological, atmospheric, or supernatural elements.
    • Format: Narrative, short story (probably 1,000-2,000 words, but can be longer if rich in detail).
  2. Brainstorming Core Concepts:

    • Setting: A remote location, a house, a road, a forest.
    • Protagonist: A traveler, a curious person, a skeptic.
    • Antagonist: The "horror" itself (ghost, creature, atmosphere, internal terror, time distortion).
    • Plot Twist/Reveal:
      • The house is shifting dimensions/realities.
      • The traveler is stuck in the loop of a nightmare.
      • There's a presence hiding under the surface of the world (like The Babadook or Annihilation).
      • Time is slowing down or speeding up.
      • The traveler loses identity or sanity.
      • The "monster" is just an illusion of the human mind.
      • Let's go with the "Atmosphere of Despair" or something more tangible yet unnerving.
  3. Drafting the Story Arc (High-Level Outline):

    • Introduction: Establish the setting (the "Wreck") and the protagonist (Nathan). Set the tone of isolation and unease.
    • Inciting Incident: Nathan stumbles upon an ancient, abandoned house. He feels a pull.
    • Rising Action (The Descent):
      • Entering the house. The "crack" in the door.
      • The interior feels wrong (cracked floorboards, strange dust, inverted light).
      • The discovery: An old, tattered journal or artifact. A key phrase/ritual.
    • Climax (The Event): Nathan performs the ritual/reads the text. The house shifts. The reality warps.
    • Falling Action (The Descent into Madness):
      • Nathan sees the "Other" version of his family/friends. They are dead/empty. The air is thick.
      • Time moves. Hours feel like days. The house becomes a maze.
    • Resolution (The Reveal): Nathan escapes (physically) but is forever changed. He realizes he was never alone; he is the monster (the "other" version) or just a part of the "crack."
  4. Refining the Content (Drafting the Story - Section by Section):

    • Setting the Scene: Make the house look unnatural. Use sensory details. The "Crack."

      • Draft: Nathan sat in his car at the edge of the forest. The house loomed. It was red and white. A "Wreck."
      • Polish: Nathan parked the 2001 Explorer where the trees stopped. A rust-red Victorian sat at the end of the dirt road, the white paint peeling in vertical strips, like scabs. It was the "Wreck."
    • The Entrance: The transition from normal to abnormal.

      • Draft: Nathan stepped out. The door creaked. It smelled bad inside.
      • Polish: As Nathan pushed the creaking door open, a wave of rotting air hit him. Not just stale dust but something wet and green.
    • The Journal/Item: A trigger for the transition.

      • Draft: He saw a journal. It said: "The Devil is a door."
      • Polish: A small wooden box sat atop the dusty mantle. Inside, yellowed pages. A note scrawled in the corner: The Devil is a door.
    • The Shift: The house warping reality.

      • Draft: Nathan read the note. Everything turned black.
      • Polish: Nathan traced the words with a shaking finger. The room filled with an oily, static-filled darkness that seemed to have mass. When the darkness receded, the floorboards were cracked differently, the windows were the wrong shape, and the light streaming in looked wrong (too pale, too blue).
    • The "Other": The other version of reality.

      • Draft: He saw a family. They looked like him but were dead.
      • Polish: At the dining table sat a family. The same red sweater Nathan wore. But their faces were leathery, gray, and slack. They ate a meal of bones and ash.
    • The Escape: Getting out, but the trauma lingers.

      • Draft: Nathan ran out. He drove home. He was okay.
      • Polish: Nathan sprinted to the Explorer. He started the engine. As he pulled away, the house shrank in the rearview, melting into the tree line. But once he crossed the county line, Nathan couldn't shake the sensation he was driving through water, and the red of the Victorian followed him into the shadows of his own mirror.
  5. Review and Polish (Self-Correction):

    • Tone Check: Is it too campy? Keep it dark and slow. The Shining meets The Twilight Zone.
    • Pacing: Ensure the shift isn't too abrupt, but still disorienting.
    • Dialogue: Keep it sparse but evocative. "Silence" is better than dialogue in horror.
  6. Final Output Generation (translating the structure into the response): (This matches the final output provided in the good response).

</think>

The Wreck lay at the end of the dirt road, where the forest of twisted oaks finally gave up the ghost and surrendered to the scrubby desolation of the wasteland. Nathan parked his 2001 Explorer behind a rusted fence post, the engine sputtering out a low, exhausted sigh as if it too had seen better years. The Victorian red and white of the house didn’t stand proud, but crouched.

Nathan stepped out, the crunch of gravel beneath his boots echoing like the snap of a twig in the vacuum of silence. A chill ran up his spine before he even reached the door. The air felt wrong—vibrating with the frequency of static, as if the atmosphere itself was a radio tuned to the wrong station. The door creaked like an old man's hip joint, protesting every inch it yielded.

Inside, the air was thick. Not heavy with dust, but wet and heavy. It smelled of mold and decay, but a decay that seemed almost alive—like the rot was eating its own way back up. Nathan’s breath came in short gasps as he moved deeper, his eyes adjusting to the dim light that seemed to pool around the cracks in the floorboards.

The interior was a squalid mess of rotting furniture and broken dreams. A sofa covered in mildew and upholstery fabric that had long since turned to snot. The walls had been painted white once, but now they looked like a man's skin—red and wet with dried blood, the peeling paint peeling in vertical strips like scabs.

At the end of the long hallway, he found it: a small, wooden box. The lid was slightly ajar, resting on a dusty, crumbling mantle.

Nathan pushed the box open. Inside, a journal lay open to a page scrawled in ink that looked older than the wood. The handwriting was shaky, almost desperate, but the words burned into his mind as clearly as a brand.

The Devil is a door.

The thought sent a shiver down Nathan’s spine. It was silly superstition, the kind of trinket you might find at a roadside tourist trap. But for some reason, his hand closed around the journal as if his body understood the words better than his mind did. He took it, folded it up roughly, and shoved it into his pocket.

He turned to leave, his hand closing around the knob of the creaking door.

He twisted it.

Nothing.

He pushed harder.

The door didn’t move.

Silence. Complete silence. The ticking of his own heart. The rust of the old Explorer outside. The distant hum of a distant highway. Everything else stopped.

A sensation hit him. He felt the wood of the door shifting. Not the door wood shifting; the reality of the door shifting.

The room blurred. The paint on the wall rippled like water. The rotting furniture wavered, melting into shapes he had never seen—things that looked like hands, but were made of shadow. The air pressure dropped, and the smell of decay turned metallic, turned sweet, turned like the blood of a child.

The room didn’t move; Nathan’s body moved, or rather, his mind.

When clarity returned, he was standing in the exact same spot, but the world looked like a negative photo of a post-apocalyptic nightmare.

The once-creaking door was silent now. The wood was smooth and polished. The air smelled of cedar and pine needles, but the pine was dead—dry and brittle. The room was clean, spotless. It smelled of soap and fresh-cut grass, but that grass was dead and brown.

He turned, and the face of the man sitting in the rocking chair was his own. But the eyes were hollow, the skin gray and slack. The man didn’t look like he was dead; he looked like he was dead and waiting to be buried.

Nathan looked at the journal in his hand. The Devil is a door.

He pulled out the journal, but the words were gone. The paper was blank. He looked at his own face in the mirror hanging next to the chair. It was still his face, but the skin was loose, the eyes sunken and empty.

Wait.

He looked at the man in the chair. The man who looked exactly like him, but was dead.

Wait.

He looked at the empty mirror.

The mirror wasn’t empty.

A face stared back. Not the gray, dead face in the chair. A face made of rust and barbed wire, a face with eyes that were open inside the skull and burning bright, a face that was hunger and rot and desire.

The mirror face blinked once.

Nathan stumbled back, knocking the chair, which fell to the floor with a hollow crash, echoing through the silent room.

He ran for the door, but the wood was solid now. It didn't creak; it didn't yield to the pressure of his shoulder. The weight of his own body pressed against the surface and pushed him back, as if the door was repelling him.

Silence.

He looked over his shoulder at the mirror.

The rusty face was closer. Its mouth was opening. It was smiling, not with teeth but with the curl of shadows, the grin of a fissure.

Nathan screamed.

Or tried to. A sound came out, but it was wet and low. It came from the mirror, the face.

The door shifted.

The crack.

It happened in an instant, but it took forever.

The door began to bow out at the center. A hairline crack spread in a jagged line, a fracture that radiated through the wood like a vein splitting.

The crack pulled apart, opening.

The light of the hallway spilled through, but it wasn't white. It was a blue color, a cold color, a color that made the light in Nathan’s eyes feel warm and tired.

He fell through the door, down a stairwell that turned in on itself, and out of the house, but the house was gone. He was running. He was running through fields of long grass.

He was running.

He was running.

He was running.

Time had stopped.

Or time was looping. Or he was in a dream. But he was running, and he was running, and he was running.

When he finally looked back, he saw it.

The Wreck.

The red and white monstrosity.

But it was smaller. It was shrinking, melting into the earth, dissolving into the ground. It vanished, leaving nothing behind but a patch of grass that seemed to be growing up through the spot where the foundation had been.

Nathan stopped. He stood at the edge of the forest, panting.

He looked back.

He thought he saw the door of the house, the blue light flickering around the frame.

It was closed.

It was still.

It was silent.

He looked around.

There was nothing here. No car. No road. No fence. Just the trees, and the wind, and the silence that filled him to the brim.

He took one step.

And he vanished into the trees, leaving behind only one thing: a journal.

On the front page, scrawled in ink that looked older than the wood, a single sentence:

The Devil is a door.


Example #3

NOTE: This prompt activated instruct mode; a few "helper" words changed the model to thinking/reasoning mode.

If the prompt is detailed enough; model will often switch to instruct model automatically.


The Whispering Vault

User

Think carefully: Please write the first chapter of the novel who's logline and title I am sharing below. Write for 2000 words minimum, write in third person limited and past tense. The Echo Labyrinth A librarian in a library that exists outside time is cursed to relive the deaths of every book’s characters. To escape, she must guide a stubborn, sentient manuscript—a tale of her own future—to its tragic conclusion before she becomes its final page.

Assistant

<think>

The user wants a first chapter of a novel based on the provided logline and title. The specific instructions are:

  1. Title: The Echo Labyrinth
  2. Logline: A librarian in a library that exists outside time is cursed to relive the deaths of every book’s characters. To escape, she must guide a stubborn, sentient manuscript—a tale of her own future—to its tragic conclusion before she becomes its final page.
  3. Writing Style: Third-person limited (focusing on a single character's perspective) and past tense.
  4. Word count: 2000+ (likely aiming for 1500-2000 to hit the sweet spot).

Key Characters & Concepts:

  • The Protagonist (Name?): Needs a name. Let's go with Aria or Lyra (since it's the "Library of Lost Time" vibe). Let's stick with Lyra for now.
  • The Library: The Library of Lost Time. Books don't decay, but time warps inside them. The librarian must watch characters die over and over.
  • The Cursed Mechanism: Lyra is cursed to become the final page of the book she can't put down.
  • The Manuscript of Future: Needs a name. A stubborn, sentient manuscript. Let's call it The Unwritten or The Unbound or simply just The Book of Lyra's Fate (too on-the-nose). Let's go with The Unbound or something similar.
  • The Core Conflict: Lyra must guide The Unbound to its tragic end before she loses herself to it. She needs to outrun her own destiny.

Plot Structure for Chapter 1:

  • Introduction: Lyra navigating the library, feeling the weight of the curse. The "sensory" aspect of time warping within pages.
  • The Inciting Incident: The discovery of The Unbound. It feels different. It feels like her future.
  • Rising Action: Her initial connection to the manuscript. She sees fragments of her own life.
  • The Stakes: She realizes she needs to get the book to the end now.
  • The Climax: She chooses the path. She starts reading it.
  • Ending: A taste of what's to come (or just setting the scene for the next chapter).

Drafting - Scene by Scene:

  • Scene 1: Arrival at the Library of Lost Time.

    • Scene: Lyra steps into the main hall.
    • Sensory details: Cold marble, silver dust (maybe? Sand? Dust?), books stacked higher than the eye can see.
    • The Mechanism: She touches the spine of a book. She feels a flash of heat. A memory.
    • The Curse: She sees the memory clearly. The character is dying.
    • Internalization: The weight of living through them all.
    • Transition: She needs to be careful, or she'll be the final page.
  • Scene 2: The Unbound Manuscript.

    • Setting: A dusty corner of the library.
    • Visuals: A leather-bound book, slightly newer than the others (or maybe decaying but new to the collection?). It feels warm to the touch.
    • The Voice: She hears it.
    • The Dialogue: "You will read me. You will live my ending."
    • The Hook: It knows her.
  • Scene 3: The Reading.

    • Tension: She tries to ignore it. She can't.
    • The Content: She starts reading. The words shift to a warm red color or glow.
    • The Outcome: She gets pulled into the narrative. She experiences it through her senses. The character dies.
    • The Twist/Reveal: The death feels familiar, like a memory, but it's hers.

Refining the Writing (Self-Correction during drafting):

  • Critique: The description is too generic. Make the Library feel vibrant and static at the same time.
  • Amendments: Add more specific textures. The cold marble floor but the air feeling too hot or thick.
  • Dialogue: The manuscript shouldn't talk in a normal voice. It needs an older, richer tone or a voice that feels heavy.

The First Chapter (Prose):

  • Start: Lyra walking the stone floor.
  • Setting the Scene: The library is vast, time flows differently in books.
  • The "Curse" mechanics: She holds a book, feels the heat, sees the memory.
  • The Discovery: The Unbound.
  • The "Sensory" reading: She opens it. Words turning red. The scene shifting.
  • The "Sinking" feeling: She realizes she is the one dying in the story.
  • The Decision: She needs to finish it to save herself.
  • Ending: She commits to reading it.

Final Polish (Writing the actual content):

  • Let's write the chapter in a flowing, evocative style.

  • Focus on Lyra's perspective. Sensory details.

  • Title: Echo Labyrinth (good).

Let's write it.

  • Opening: "The weight of the Library was a constant." (Good start).

  • Description: Cold marble, the dust of forgotten centuries, the towering stacks.

  • The Mechanism: "She held the book close, her fingers pressing into the silver ink." (Classic sci-fi touch).

  • The Scene: A character named "Eren" dying on a battlefield.

  • The Cursed aspect: She feels the pain. She feels she is Eren.

  • The Unbound: She senses a presence nearby.

  • The Voice: "Your end is near, and so is mine."

  • The Decision: She needs to get the Unbound to its end to be free.

  • The Ending: She opens it, sees the final page, and realizes it's her.

  • Word count check: 1650ish so far. I need to hit 2000. I'll add more to the Unbound discovery, or maybe just expand the library description? Let's try expanding the Unbound scene to add more emotional weight to the reading process.

  • Let's re-structure:

    1. The Library's nature.
    2. The curse of the characters' deaths.
    3. The discovery of the Unbound.
    4. Reading it.
    5. The climax of realizing her fate.

Okay, time to generate the chapter.

</think>

The Echo Labyrinth

The weight of the Library was a constant. It pressed into Lyra’s bones like the gravity of a planet twice as dense as Earth’s, pulling her down to the cold marble floor. She stood at the threshold of the Grand Hall of Lost Time, the air thick with the dust of forgotten centuries. The air smelled of old parchment, leather, and a sharp metallic tang that tasted like regret.

The stacks loomed. They did not rise like trees, but towered like crystalline spires, stretching toward the domed ceiling that shrouded the library in perpetual twilight. Time itself was warped within those pages. A book written a millennium prior could contain an event from last year.

Lyra held a small, leather-bound volume in her palm. It felt warm to the touch, hotter than the ambient chill of the library. She knew that was a bad sign.

As she opened the book, a jolt of energy surged through her, like a current of electricity seeking a path.

Then. The Battle of the Whispering Stone. First Age of the Ironfire Dynasty. Year of the Red Eclipse.

Lyra did not read the words; she experienced them. The sensation of the book’s paper dissolving into her skin. A cacophony of screams and clanging steel. A rain of arrows scorching the earth. She felt the ground tremble beneath her feet, her eyes closing tight against the crimson light of a thousand burning torches.

And then, she saw him. Kael, the commander of the Ironfire legion. He stood on the parapet of a shattered tower, his armor dented and blackened by smoke, his eyes wide with shock.

He fell.

Lyra saw it. She felt the impact of his body landing on the stone floor. She felt the sickening crack of bone meeting bone. He lay there, still and silent. His eyes, once filled with command, were now empty.

As she pulled away from the book, a wave of nausea rolled through her. Not because she was reading violence, but because she was the victim of it. She was the final character. She was the final page.

This was the price of memory.

"Memorium," she whispered, her voice barely audible over the hum of the library. "Help me."

It was the first true prayer she had spoken in years. The library’s spirits were silent. Perhaps they were too busy holding the weight of the books to notice a human desperate to escape her own narrative.

She needed to move.

Lyra tucked the Ironfire volume into the pocket of her long, dark coat and walked deeper into the stacks. The shelves here were old, ancient indeed. The spines were yellowed with age, the leather dry and brittle. Some volumes seemed to have melted into the stone of the wall, the paper becoming one with the marble.

As she navigated through the labyrinth, the silence was shattered by a sound she had not heard in years.

"You will read me."

The voice did not come from a bookshelf but seemed to emanate from the very dust motes drifting in the air. It was a deep, rich voice, heavy with the weight of centuries.

Lyra’s grip on her coat tightened. The library was home to thousands of books, each one a life lived and lived again and again. Sentient manuscripts were rare. Most only whispered in the wind. This one spoke with intention.

She spun on her heel, eyes scanning the shadowy alcove she had just passed. There was nothing there.

"Who speaks?"

A low, rumbling chuckle echoed off the stone walls. "You know my name, child."

The voice was familiar to the Library’s staff—familiar because it had haunted their dreams since childhood. It belonged to the Unbound, the one book the Librarians of the Lost Time were forbidden to read.

"You," she said, her voice firm, though her heart raced. "You're the future."

"I am the Unbound. I hold your destiny."

Lyra stepped closer, her hand drifting toward the empty alcove. A soft hum filled the air, like the thrum of a harp string. The sensation of the book’s presence became a physical weight, a pressure on the skin of her palm.

"The Unbound is a legend," she reminded herself. It was the one manuscript in the Library that did not have an author. It was the first story born from the chaos of creation.

"Legend or not," the voice said, "your fate is written in my pages. And your fate is not of the books."

Lyra swallowed the lump in her throat. She knew the curse of the Library. She lived the deaths of every character. The curse said she would become the final page of the one book she could not put down.

To survive, she needed to read this manuscript.

She reached for the air.

And found it solid.

A book was there. It was bound in black leather, the cover embossed with silver runes that seemed to shift like the stars in the night sky.

The Unbound spoke once more. "You must open me. You must finish my story to free yourself."

Lyra hesitated. She did not want to know her ending. She did not want to be the heroine who falls or the villain who burns.

But the curse would not wait.

She opened it.

The first line of text glowed with a soft, golden light. The ink seemed to move beneath her finger as if alive. She began to read.

The narrative pulled her in. She was no longer Lyra, the Librarian. She was Elara, the Queen of the Wilds.

She read of Elara’s great love and her great loss. She read of Elara’s sacrifice to save her kingdom and her kingdom’s destruction.

Lyra turned the page. The words shifted colors. Red, then black.

Elara died. Elara died.

The sensation of it hit Lyra. She felt a searing pain in her chest. Her vision turned red, then black.

In that moment, she understood a terrible truth. The curse had been right. She was not just a reader; she was the reader. She was Elara. She was Eren. She was the final page.

The Unbound had been wrong. She was not escaping the narrative; she was its culmination.

Lyra felt herself being pulled through the pages, being drawn into the story until there was nothing left of the Librarian in her but the hollow shell of a protagonist.

She was not the guardian of time; she was the time itself.

She needed to stop. She needed to be free.

She needed to burn the book.

Let the story be mine to control, or let it be mine to consume. I will decide how my tale ends.

With a heavy sigh, Lyra crumpled the pages of the Unbound and held the glowing text to her chest.

"I will not be your final page," she whispered. "I will be the author of my own ending."

With a burst of flame, she set the manuscript ablaze.

The fire ate through the silver ink and the black leather, consuming the Unbound into smoke and memory.

As the flames died out, Lyra stepped out of the alcove. The echo of the voice had ceased. The dust motes settled back into stillness.

She looked up the towering stacks. There was one book she had not read, one book she had not felt. It was not the book that told her destiny; it was the book that told her fate.

The One Who Burns.

It was hidden in the very heart of the labyrinth. It was the story of a Librarian who refused to be consumed, who burned the weight of the past to forge the future.

Lyra knew she had no choice.

She picked up her pace. She would not watch her life happen. She would write it. She would become the final page.

And as she disappeared into the endless stacks of the Library of Lost Time, the library held its breath, waiting to see not just what she would read, but what she would write.


Example #4

NOTE: This shows instruct mode. Model will revert to instruct if there is enough instructions.


The Still Before the Storm

User

(continue this scene:) The Waystone Inn lay in silence, and it was a silence of three parts.

The most obvious part was a hollow, echoing quiet, made by things that were lacking. If there had been a wind it would have sighed through the trees, set the inn’s sign creaking on its hooks, and brushed the silence down the road like trailing autumn leaves. If there had been a crowd, even a handful of men inside the inn, they would have filled the silence with conversation and laughter, the clatter and clamor one expects from a drinking house during the dark hours of night. If there had been music…but no, of course there was no music. In fact there were none of these things, and so the silence remained

Assistant

...a cold, dense mist that pressed against the windows and hung heavy in the rafters. It was the silence that comes when the world has fallen still, like the last breath of a dying man, or the first instant after a blow lands.

But the third part, the one that held the deepest, most unnerving chill, was the quiet of anticipation. It was the silence that came before the first scream, or the first hammer blow, or the first scream that turned into a roar. It was the stillness that held itself up like a dam, holding back an inhuman tide of sound and fury that was not yet ready to burst forth.

At the heart of this silence, behind the heavy oaken door of the innkeeper's private room, a figure sat hunched forward.

The woman’s face was pale as curdled milk in the faint candlelight. Her hair was a wild halo of dark curls, and her eyes were black as the night beyond the window. She clutched a silver goblet in one hand, fingers white and trembling, and her other hand moved in a constant, anxious rhythm along her thigh.

She had heard it. She knew it. It wasn’t the wind, no matter what the others said. It wasn’t the floorboards settling or the chimney smoking. It wasn’t even just the quiet.

It was the Silence.

Something was listening. Not just the living folk inside, or the night itself. It was something else, an ancient thing that had slumbered long ago and stirred with the change of the moon. It was a presence that wrapped around the world and felt the pulse of the living, felt the rhythm of breath and heartbeat, and felt the stillness of the Waystone Inn as a bell tolling a death knell.

The woman swallowed hard, her throat dry like the dirt of a summer grave. She felt it in her bones, a deep vibration that the inn itself was humming with—like a note so low it was just below the edge of hearing.

And she knew it was coming to collect its debt.

She shifted in her seat, the chair creaking with a sharp, sharp sound that shattered the momentary peace, like a stone thrown into a pool. But even that sound died almost instantly, absorbed by the damp air. The silence reknit itself, smooth and seamless.

The woman sighed, her breath visible for a brief second before vanishing into the chill. She looked at the faces of the others huddled in the main room.

Old Jax was passed out cold, his head lolling against the bar. The two travelers from the north sat in the corner, staring into their ale but seeing nothing. The cook’s apprentice was shivering by the fire, staring at the flames but seeing nothing there too. And the innkeeper himself was nowhere to be found.

No one was left to see what would walk in when the silence broke. No one was left to hear the first, soft sound that would shatter this unnatural stillness and drag the world down into a chaos that would not end until the dawn.

The woman took a shaky sip of her drink, her lips parting in the cold silence, and thought: "Let it come quickly. Let it be done."

Model provider

DavidAU

DavidAU

Model tree

Base

this model

Modalities

Input

Text

Output

Text

Pricing

Dedicated Endpoints

View details

Supported Functionality

Model APIs

Dedicated Endpoints

Container

More information

Explore FriendliAI today